After combat is resolved, an additional movement phase to place units into position for the next turn is allowed. You can then conduct combat by moving units into enemy countries or sending naval units into areas patrolled by enemy ships. However, you can move your infantry, tanks, and aircraft freely through allied territories.Įach turn, you can attempt to develop special weapons and purchase new units.
Controlling one nation allows you access only to that nation's armies. One of the main differences is that while there are five nations-Russia, Germany, England, Japan, and the United States-there are only two sides, the eponymous Axis and Allies.
And, where Risk uses simple world domination as its basis, Axis & Allies focuses on World War II. Virtually any way that the Risk idea could be made more complex, has been done here. That's really where the similarities end. Both are turn-based, and use dice rolls to determine the outcome of combat. The two games are similar in that both use world domination as their basic theme. Axis & Allies is like nothing so much as an extremely advanced and complicated game of Risk.